Stand Alone battle-royale RTS
Coming 2027

Stand Alone

A 20-player battle-royale RTS. Build armies, conquer nations, forge alliances... then betray them. Thousands of units. One winner.

Coming Soon on Steam
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RTS Meets Battle Royale

20 players drop into one map with one goal: be the last one standing. Strategy, diplomacy, and betrayal. Every match tells a different story.

Overhead view of a chaotic 20-player battle

20 Players. One Winner.

Alliances form and shatter as 20 players fight for control of the same map. Coordinate attacks, negotiate truces, and betray your closest allies when the moment is right.

Territory control map with unit spawning

Conquer Territory, Grow Your Army

Capture cities and countries to increase your income. Every 60 seconds, gold flows based on what you hold. Spend it to spawn units, reinforce frontlines, or launch a surprise invasion.

Intense unit combat close-up

All Action, No Buildup

No build orders to memorize. No resource nodes to mine. You start fighting immediately and never stop. Simple to learn, but the skill ceiling is sky-high.

Large-scale battle with thousands of units

Massive Battles, Seamless Multiplayer

Thousands of units clash on screen at once. Custom networking tech keeps 20 players in perfect sync with rollback, prediction, and near-instant host migration.

Diplomacy Is a Weapon

All chat is public. Everyone sees everything. Your words are as powerful as your army.

🤝

Forge Alliances

Team up against stronger enemies. Coordinate attacks in real time. Trust is your most valuable resource.

🗡️

Betray Rivals

There can only be one winner. The alliance that carried you to power will eventually have to end. The question is who strikes first.

🌍

Every Match Is Unique

20 human players means no two games play the same. Rivalries, inside jokes, and legendary betrayals emerge naturally.

Thousands of units battling on screen

Built for Scale

Two years of custom engine work on top of Unreal Engine 5 to make large-scale multiplayer RTS possible.

01

3,000+ Synchronized Units

A custom ECS with fixed-point math keeps thousands of units in perfect deterministic sync across all 20 clients.

02

Peer-to-Peer Networking

Rollback, prediction, and near-instant host migration. If the host drops, the game keeps going.

03

Flowfield Pathfinding

Asynchronous pathfinding with deterministic collision handles massive armies navigating complex terrain.

20 Years in the Making

Stand Alone is the spiritual successor to a Warcraft III mod with a community that's been playing for two decades.

20+
Years of community
20
Players per match
3,000+
Units in real-time

Get in Early

Join our Discord to follow development, participate in playtests, and be the first to know when we launch.

Join the Discord