
A 20-player battle-royale RTS. Build armies, conquer nations, forge alliances... then betray them. Thousands of units. One winner.
20 players drop into one map with one goal: be the last one standing. Strategy, diplomacy, and betrayal. Every match tells a different story.

Alliances form and shatter as 20 players fight for control of the same map. Coordinate attacks, negotiate truces, and betray your closest allies when the moment is right.

Capture cities and countries to increase your income. Every 60 seconds, gold flows based on what you hold. Spend it to spawn units, reinforce frontlines, or launch a surprise invasion.

No build orders to memorize. No resource nodes to mine. You start fighting immediately and never stop. Simple to learn, but the skill ceiling is sky-high.

Thousands of units clash on screen at once. Custom networking tech keeps 20 players in perfect sync with rollback, prediction, and near-instant host migration.
All chat is public. Everyone sees everything. Your words are as powerful as your army.
Team up against stronger enemies. Coordinate attacks in real time. Trust is your most valuable resource.
There can only be one winner. The alliance that carried you to power will eventually have to end. The question is who strikes first.
20 human players means no two games play the same. Rivalries, inside jokes, and legendary betrayals emerge naturally.

Two years of custom engine work on top of Unreal Engine 5 to make large-scale multiplayer RTS possible.
A custom ECS with fixed-point math keeps thousands of units in perfect deterministic sync across all 20 clients.
Rollback, prediction, and near-instant host migration. If the host drops, the game keeps going.
Asynchronous pathfinding with deterministic collision handles massive armies navigating complex terrain.
Stand Alone is the spiritual successor to a Warcraft III mod with a community that's been playing for two decades.
Join our Discord to follow development, participate in playtests, and be the first to know when we launch.
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